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datavisual
datavisual is a web-based tool that gives designers and creatives with limited programming skills the ability to easily create beautiful data visualizations. Though there are other options for creating data visualizations, none of them provide a simple GUI that allows users to generate visualizations for the web and print. You may also design using Illustrator if you like. Once you have finished designing your chart style, upload multiple data sets and output them in batches as PDFs, SVGs, PNGs and dynamic JavaScript files. I've worked as a graphic designer and created this tool with graphic designers in mind. This website can save months of production time, producing hundreds of manually drawn visualizations in just minutes.

Involvement: Concept, design and programming

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SPLAT!
The game Splat! was designed specifically for over 100 simultaneous players participating on the 120 foot video wall in the IAC lobby in Manhattan.

The audience connects to the game by going to a URL on their smartphone, which spawns a character on the big screen and returns a mini game controller on their phone. Each player controls a bird that is sat on a wire above a road. The game controller has a button that allows players to release droppings in order to hit moving targets on the road.

Featured in: Fast Company, The Gaurdian, Engadget

Collaborators: Federico Zannier and Phil Groman

Involvement: Interface Design, Strategy and Front-End Programming

Watch the Video | Website
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RFID Beat Box
We built an instrument that allows a user to create and play music by placing RFID tags into wooden bowls. The tags, designed as vinyl record discs, are labeled by color and each tag/disc activates a unique sound. The top of the instrument has four wooden bowls, each labelled by color to indicate a certain instrument/musical type. The user can place the tags/discs into the bowls to layer and experiment with the different musical options. We also incorporated colored LEDs that blink to the music.

Featured in: Engadget, Cnet, The Verge, Gizmodo

Involvement: Concept, design, programming and production

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Time Machine
Time Machine is an augmented reality mobile app created for the Walters Art Museum in Baltimore, MD. The problem we tried to address is that for physical art objects in the museum there is always more that the museum can show. To remedy this issue we decided to use AR technology to enrich the visitors experience. By using this app on their mobile device we can detect what piece they are viewing and overlay new content on top of the actual piece, i.e. the original colors painted on a relief, x-rays takend of a sculpture or what a broken tile looks like all pieced together.

Client: The Walters Art Museum, ArtHack

Involvement: Concept, design, iOS programming and development

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Circuit Board
The Circuit Board uses the kinetic energy from a spinning wheel to produce power, lighting undercarriage LEDs. The skateboard wheel spins a motor that outputs up to 7 volts depending on the speed of rotation. The Circuit Board can charge anything that requires electricity. The possibilities are endless.

Featured in: Engadget and Make

Involvement: Concept, design, electrical engineering and production

Watch the Video | Blog Post
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Type Galapagos
Galapagos is a both a typeface creating tool and generative font made with Processing. We were interested in typography, evolutionary design, and genetic algorithms. We were interested in replication, generative art and design and the simulation of natural processes in computer programming. We wanted to apply these ideas and experiment with creating a tool to generate new type from existing typefaces and in the process, create our own typeface.

Collaborator: Ann Chen

Involvement: Programming and Design

Website
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Bocce Draw
Bocce Draw is a project using projection and computer vision to better the game play of bocce ball. Using a PS3 Eye camera the computer measures the distance of each bocce ball from the Pallino. Once the distance is determined we use a projector to display circular patterns onto the court. To indicate what ball is closest to the Pallino, the project circle pulses.

Involvement: Concept, design, programming and production

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Light Hum
Light Hum is a AC sequencer console that allows the musician to control the brightness and sequence of 8 light bulbs. Each bulb has a photocell theremin attached to it to convert the light frequency into audio frequency. I am using different photocells/phototransitors, resistors and capacitors to generate different tones. The heart of the AC sequencer is a board designed by Mark Kleback and Ezer Lichtenstein. This project is completely analog, no computers were used for the audio or the visuals. The video below is from a performance at Glasslands in Brooklyn on December 9th, 2012.

Featured in: Engadget

Involvement: Concept, design, electrical engeneering, production, composer and performer

Watch the Video | Blog Post
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